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Game Programming Patterns
AUTHOR | Nystrom, Robert |
PUBLISHER | Genever Benning (11/02/2014) |
PRODUCT TYPE | Paperback (Paperback) |
Description
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Product Format
Product Details
ISBN-13:
9780990582908
ISBN-10:
0990582906
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
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Page Count:
354
Carton Quantity:
11
Product Dimensions:
7.52 x 0.74 x 9.25 inches
Weight:
1.34 pound(s)
Feature Codes:
Index
Country of Origin:
US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Virtual & Augmented Reality
Dewey Decimal:
794.81
Descriptions, Reviews, Etc.
Author:
Nystrom, Robert
Robert Nystrom has been a professional game programmer for Electronic Arts for eight years. During that time he has shipped Madden (on just about every platform), Superman: The Videogame, Henry Hatsworth in The Puzzling Adventure, and worked on a variety of other projects and technology. Robert has solid software experience outside of the game industry. His non-gaming development experience gives him a foot in both worlds, giving him an uncommon perspective from which to transfer knowledge and practices to and from the world of game programming. Not only is Robert a developer, but he is a writer too. He loves writing. He brings a keen interest in clear communication and a talent for bringing the abstract down to Earth using analogies and metaphor.
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